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KARIM

Procedural rig made with Houdini 21

(Project in progress)

Opérateur quaternions
00:04
Changement de repère
00:09

Bifrost / Maya

Apex graph / Houdini 21

Opérateur de deformation simple
00:06

Credits

Thanks to Carlos Valcarcel and Mégane Chauret

Eye look: Nicolas Larochelle

Character and blendshapes: Thomas Fréchette

Textures: Lacramioara Mititelu

Animators: Isabelle St-Louis, Delphine M-Brais, Simon and Isabella Ospina

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